The level of detail and the effort to create this mod is quite apparent as the improved sound effects make the game richer, where you can even distinguish even the smallest of sounds.ĪOS is much more immersive, realistic, and fun to play. Sounds goodĪudio Overhaul for Skyrim SE is an excellent audio mod. Fire crackling, waterfalls gushing, and windmills were also remade to sound even more realistic. For example, in the Reach, you can hear eagles, rocks falling off mountains, and in the Tundra, you can hear the grass rustling, insects, etc. Depending on the area you are in, you can hear different things. If you stand still, you can hear numerous sounds like birds chirping, forges working, hammers falling, bees, rocks falling, etc. ![]() AmbianceĪmbient sounds are crucial for making a game feel natural and immersive. Depending on the weight of what he wears and the weapons he has, the footsteps can sound heavy or light. The way your character’s footsteps sound was remade to accordingly fit what armor he wears. Different spells have their unique sounds. Impact sounds are more explosive, projectiles are more aggressive, and wielding sounds are distinctive to each spell. ![]() The magic casting, projection, and impact were made from scratch. The arrows now have whistling projectile sounds. For bows, the drawing and shooting effects were made from an actual medieval bow. The sounds of weapon swinging were also remade. The draw doesn’t sound like the sheath and is different for each weapon. The mod gives new drawings and sheathing sounds for each weapon. You’ll often hear what you can see a dog barking, a forge working, a spell impact, etc. For example, the weapon impact audio range was increased by 200%, but the range of an NPC eating an apple is almost the same. wav files that come from AOS or any other sound mod that uses vanilla file structures.Īnd there is indeed a AOS patch that was made, available in the ISC installer.AOS increases the range of sounds depending on what made the sound. I'm also making sure that all IS sounds use their own folder structure for future releases, so you won't have to bother with overwriting. AOS is still a great baseline sound mod that's worth using even when IS override a lot of it. So all in all I don't think it's true that you have to choose between either AOS or IS. However I consider that to be a minor inconsistency at worst, and I can have that patched up in the future. So there won't be any conflicts with those things.There are a couple of noteworthy conflicts like some sound descriptors being assigned to new unique output models in AOS which will be lost when Immersive Sounds override them. ![]() ![]() And none of them touch several fundamental things that AOS does, like sound propagation, reverb parameters, outdoor weather and ambiance changes, etc. They work fine and override what they are supposed to override, so don't be scared off by the "not compatible" notion. None of the Immersive Sounds modules are incompatible in the sense that they flat out won't run together with AOS. Place this before Immersive Sounds in the load order, install the patch and they'll smoothly together. Quote Audio Overhaul for Skyrim - Great mod for overhauling some of the fundamentals my own mod does not touch like sound propagation, reverb and outdoor weather.
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